Dwarves and Level 4 unlocked

ChrisNewsLeave a Comment

NEW: Meet the Dwarves! Last week we unleashed a new race on Adventure Box: warriors that are way below average height. Dwarves are unlocked at level 3, which also includes the ability to generate arctic worlds. The brand new Dwarves content for the maker tools comprises character design, shops, portal, furniture and architecture. Go check it all out as soon … Read More

The Dwarves are here!

ChrisNewsLeave a Comment

We keep adding different races for you to include in the games you make. As of today, The Dwarves will come alive on Adventure Box! With this upgrade you will find new items, equipment, architecture, weapons and armor and more. The update also brings new kinds of worlds to the world creator, since Dwarves tend to live in mountainous, snowy places. Dwarves are unlocked … Read More

Tutorial part two: Adding characters

ChrisTutorialsLeave a Comment

After creating a world and filling it with structures and items it is time to add Adventure to your world. We like to begin with adding characters. Non- Player Characters, or NPC:s, are characters controlled by the game with which players can interact. You can design their look, place them into your world and give them properties, dialogue and even … Read More

Boxing champion takes home a hundred dollars!

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Adventure boxer Topox19547 wins our monthly competition by becoming the most successful maker of January 2017. Topox19547 received $100 for being an awesome maker. If you want to check out what Topox19547 has made so far, you just click here. You can win too! If you top the monthly leaderboard at midnight February 28th you will win 100 gems, so … Read More

From Google Maps to a 3D Voxel World

PepeDev BlogLeave a Comment

Adventure Box Google Maps Import The Earth

We have seen in a previous post how we texture greedy meshes in voxel worlds, which is one of the pieces of technology we’ve developed to make the rendering of Adventure Box worlds possible. Today we’re going to take a look at of one the ways we create voxel worlds – specifically, how we generate Adventure Box worlds from Google Maps (seems impossible? …Try it right now on adventurebox.com : ) We’ve … Read More

“On Bugmen” by Melker the Wise

LouieNewsLeave a Comment

My conversation with a bugman “And then, the big’un made me fly!” The big’un did what?! Made yo … This was the ninth time I was interrupted. Bugmen clearly prefer talking to listening. The entire area was littered with bodies, bugmen and humans alike. “Yes! It picked me up and threw me. High up in the air! I could see … Read More

“On Gnomes” by Melker the Wise

LouieNewsLeave a Comment

My conversation with a gnome My feet were aching and my stomach growling, two weeks of travel had sure taken its toll. I was on my way to the city, to present my latest research on dwarven mushroom cultivation. It wouldn’t be long now before evening would fall upon me. That’s when I found it. The forest roof opened up, … Read More

“On Goblins” By Melker the Wise

LouieNewsLeave a Comment

My conversation with a goblin When I woke up that morning, I quickly realized it would be a horrible day. I dangled in a large metal cage beneath the biggest air ship you could ever imagine. Around us was nothing but open air and dark clouds. My back, my feet, my head … well, my entire body, hurt. It was … Read More

Adventure Box Maker and The rise of an Empire

ChrisNews2 Comments

Hallo Alpha tester! We have been busy developing for a while but now we are back! The alpha you have been testing was based on version 3 of our game engine. We are now completing version 4, which is much improved and optimized and which has lots of new functionality: Adventure Box Maker allows you to import a world from … Read More

Texturing greedy meshes in voxel worlds

RobDev Blog2 Comments

Texturing greedy meshes in voxel worlds

A number of people have asked me about how I apply textures to quads generated using the greedy meshing approach (video: https://www.youtube.com/watch?v=0OZxZZCea8I, source: https://github.com/roboleary/GreedyMesh). There are a few ways to do this, but I thought it might be useful for me to share my approach. I texture greedily meshed quads by applying an offset and a modulus in the fragment … Read More