Last time, we started talking about how the Maker controls work.
But… what can you actually do, then? Let’s talk about that today!
The menu on the left shows the options you have for editing your world. Each button represents different elements to spice up your world with.
All of these Palettes work in the same way – To place something out, just click the thumbnail of what you want, move the mouse to the area where you want it placed and click again.
And if there’s a particular item or block you’re after, you can use the Search function at the top of the Palette to find it!
So! In order, we have:
Blocks are just what they sound like – Blocks with different materials.
You can place blocks on top of other blocks, place out large chunks of blocks and build pretty much anything you want.
This eyedropper tool also lets you copy preexisting blocks in the world.
Structures are buildings and other kinds of architecture, like blimps and boats. Great if you don’t trust your building skills or just don’t want to build everything from scratch.
Items are mostly just used for decoration.
But some items emit light (Candles and lanterns), some can be clicked on (Doors and buttons), some can be containers (Chests and boxes), and most items can also be used for quests.
If you want to move an item, left-click it, hold down the mouse button and drag it around. Creatures, shops, portals, Location Flags and the Entry Portal can also be moved this way.
Creatures are… well, Non-Playable Characters. They can be hostile, friendly, humans, dwarves, goblins, armed or unarmed.
I’ll go into a bit more detail on this next time.
Sounds are just what they sound like (HAHA!): Sound effects, background noise and music. Use these to bring more life into your world.
The sounds are local, meaning that they’ll play the loudest in the spot where you’ve placed them – The further away you are from the sound’s location, the fainter it’ll be.
Shops are only available for Open World games. And they are… options for shops.
There are goblin-run shops, human-run shops and dwarf-run shops, and their inventories vary.
If you place out shops in your world and visiting Players buy from them, you actually get a cut of the shops’ earned money. You have to get the money manually, however, as the shops can only hold up to 2 000 gold each. So make sure you don’t miss out!
Portals are used to link different worlds together! I’ll go into more detail in another tutorial.
Yes, again. Sorry, but there’s a lot to explain and I can’t cram too much info all at once in these texts.
Quests gives you a look at the Quests and Event Triggers you have in your world.
And what are those? I’ll explain more in another tutorial.
Finally, there’s Locations.
Do you know about Checkpoints in games? If not, then it’s like this: In some games, when you die, you respawn at a spot that you’ve previously found.
Locations are like that: It lets you place out Checkpoints, or Location Flags, to mark out places of interest in your world. (Or not, I guess, as a bit of a prank. That’s up to you)
In Open World, if a Player dies, they will respawn back at the latest flag they found.
Battlefield Locations, however, are slightly different – They act as random spawn points, meaning that when you die, you could respawn at any of the placed-out flags.
You can click any of the Location Flags in this Palette and go straight to their location. It’s useful if you’ve made a huge world and don’t want to scroll to the Locations.
And that’s an overview of the Palette Options!
Next time, we’ll talk more about creating Creatures!
If you prefer watching video tutorials, here’s the Youtube link. The timestamp for this part is 1:32:
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The Adventure Box Team