Auto-Adjusting Resolution now in progress!

Hello everyone! Today’s post might seem a bit… “techy”, but it’s a feature we’re currently experimenting with!It’s a graphics option that adjusts itself automatically in order to improve a user’s performance! So, what does that mean? For those of you …

Adventure Box Google Maps Import The Earth

From Google Maps to a 3D Voxel World

We have seen in a previous post how we texture greedy meshes in voxel worlds, which is one of the pieces of technology we’ve developed to make the rendering of Adventure Box worlds possible. Today we’re going to take a look at of one …

Texturing greedy meshes in voxel worlds

Texturing greedy meshes in voxel worlds

A number of people have asked me about how I apply textures to quads generated using the greedy meshing approach (video: https://www.youtube.com/watch?v=0OZxZZCea8I, source: https://github.com/roboleary/GreedyMesh). There are a few ways to do this, but I thought it might be useful for …