Tutorial part two: Adding characters

After creating a world and filling it with structures and items it is time to add Adventure to your world. We like to begin with adding characters. Non- Player Characters, or NPC:s, are characters controlled by the game with which …

Boxing champion takes home a hundred dollars!

Adventure boxer Topox19547 wins our monthly competition by becoming the most successful maker of January 2017. Topox19547 received $100 for being an awesome maker. If you want to check out what Topox19547 has made so far, you just click here. …

Adventure Box Google Maps Import The Earth

From Google Maps to a 3D Voxel World

We have seen in a previous post how we texture greedy meshes in voxel worlds, which is one of the pieces of technology we’ve developed to make the rendering of Adventure Box worlds possible. Today we’re going to take a look at of one …

“On Bugmen” by Melker the Wise

My conversation with a bugman “And then, the big’un made me fly!” The big’un did what?! Made yo … This was the ninth time I was interrupted. Bugmen clearly prefer talking to listening. The entire area was littered with bodies, …

“On Gnomes” by Melker the Wise

My conversation with a gnome My feet were aching and my stomach growling, two weeks of travel had sure taken its toll. I was on my way to the city, to present my latest research on dwarven mushroom cultivation. It …

“On Goblins” By Melker the Wise

My conversation with a goblin When I woke up that morning, I quickly realized it would be a horrible day. I dangled in a large metal cage beneath the biggest air ship you could ever imagine. Around us was nothing …

Texturing greedy meshes in voxel worlds

Texturing greedy meshes in voxel worlds

A number of people have asked me about how I apply textures to quads generated using the greedy meshing approach (video: https://www.youtube.com/watch?v=0OZxZZCea8I, source: https://github.com/roboleary/GreedyMesh). There are a few ways to do this, but I thought it might be useful for …